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(Created page with "In an FMT clause, the letter "a" (in lowercase) is a character identifier that means any character from A to Z or a to z, can be displayed, and the case remains as entered...")
 
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In an [[FMT]] clause, the letter "a" (in lowercase) is a character identifier that means any character from A to Z or a to z, can be displayed, and the case remains as entered. See [[FMT#FMT Syntax|FMT Syntax]].
In an [[FMT]] clause, the letter "X" (in uppercase) is a character identifier that means any character can be displayed and is forced to uppercase if alphabetic. The lowercase "x" is the same except forced to lowercase. See [[FMT#FMT Syntax|FMT Syntax]].
 
X is also a [[screen attribute]]. See [[Attribute (Screen)#Control Attributes|control attributes]] for details.  


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Latest revision as of 16:08, 7 August 2013

In an FMT clause, the letter "X" (in uppercase) is a character identifier that means any character can be displayed and is forced to uppercase if alphabetic. The lowercase "x" is the same except forced to lowercase. See FMT Syntax.

X is also a screen attribute. See control attributes for details.